using OpenTK.Mathematics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace OpenTK_tutorial
{
    internal class FrameBufferShader : ShaderProgram
    {
        public FrameBufferShader(string vertexPath, string fragmentPath) : base(vertexPath, fragmentPath)
        {
        }
    }
}
