using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace OpenTK_tutorial
{
    internal class Triangle : GameObject
    {
        
        public Triangle()
        {
            vertices = [
                -0.5f, -0.5f, 0.0f, 0, 0, 1, //Bottom-left vertex
                0.5f, -0.5f, 0.0f, 0, 0, 1, //Bottom-right vertex
                0.0f,  0.5f, 0.0f, 0, 0, 1  //Top vertex
            ];

            indices = [
                0, 1, 2
            ];
        }


    }
}
